3D Character Animator
Posted August 27 2019
We are looking for a 3D character animator who is passionate about crafting fun and quirky animations that tell stories, express emotion and convey personality and do it all on a mobile screen.
The job will involve:
- Comfortable working in low-to-medium fidelity, suitable for a mobile game
- Animating a cast of characters with highly emotive facial expressions
- Working with the character artist to bring unique personalities to life in game
- Able to make mundane actions feel vibrant and full-of-life
- Re-targeting animations across several body types
- Assets to be delivered in Maya LT and FBX formats
This is a remote-working position, so:
- You'll need to supply your own equipment, software, licenses, etc.
- Work around your family and personal commitments: work any hours of the day and week that make sense for you. We generally communicate over Slack or email, with occasional voice/video chat when convenient.
- We'll be trusting you to be self-motivated and able to manage your own time and workload; we won't be micromanaging your task list.
However, if you live in Melbourne we can also catch up face-to-face occasionally.
This will be a contract position for an equivalent of 2 months of full-time work.
About Studio Drydock
Studio Drydock is making games for diverse audiences, and it's super-important to us that we start with our staff. We encourage you to apply even if you don't think you meet all of the criteria.
We intend for our games to carry a message, and to be a product of the times they are created in. Regardless of whether you're with us for a short or long time, we hope that you will be able to imprint on this message with your own stories and point of view.
You won't find any guns or explosions in Studio Drydock games; we're making experiences for the vast majority of the world that finds fun in creativity, exploration and building.
How to apply
Please send a CV and your show reel to firstname.lastname@example.org.